Today i began brewing my first batch of Turbo Cider using very simple ingredients. I hope to have 5L of cider within 10 to 13 days.
The ingredients for the brew is as follows
- 4.5L of Pure Apple Juice
- 1 tablespoon of dried active yeast
- 500g of suger
I had bought a 5L water bottle which i will use as a cheap demijohn for this and future brews. After emptying the water down the drain i put in 3L of apple juice and the yeast and sealed the container. I shook the demijohn for a minute or 2 to airate the brew and drive as much oxygen into the mixture. I have no set aside the brew for about 48hours to allow the yeast to start fermenting. The yeast will absorb the suger and oxygen and release carbon dioxide and alcohol.
After the 48 hours is up and the fermentation has properly begun i will ad an additional 1.5L of apple juice and the suger and with any luck within 10 days i will have a Cider!
NOTE: As i do not have an airlock in the pic, be sure to vent the mixture otherwise the container will fail and cause a stinky, sticky mess!
Cheap and cheerful for under a 10er
Followers
Thursday, 12 January 2012
Friday, 6 January 2012
Sorry i've been away for the last while... something something excuse excuse
Our old brewing friend from 091labs has been travelling around and giving talks at various conventions including 28c3 (the 28th Choas Communications Camp - LINK )
I hope to start brewing myself sometime very soon, i'm still working on the code to get my temperature control system working... hopefully my new C coding book that i got for Xmas will speed things along nicely haha
Our old brewing friend from 091labs has been travelling around and giving talks at various conventions including 28c3 (the 28th Choas Communications Camp - LINK )
Monday, 18 July 2011
Survival Tips for the Horror gamer
For those interested in the 'horror/suspense' genre of role-playing games, I can attest, despite my limited experience in the matter, that it can be a very engaging and memorable experience, especially when conducted with a suitable ambiance. That said, it's also worth mentioning that these sessions can be wrought with frustration, as the gritty, visceral combat typically provided by most systems can be quite hazardous to a player character's health. Which is why, in a game like 'Call of Cthulhu'* where the average lifespan of said character is comparable to that of a mayfly, some pointers are needed to stay on top of things. With this in mind, I, with the aid of a number of my tabletop gaming acquaintances, saw it fit to spend a uneventful evening compiling a list of general 'pointers' for lengthening what meager lifespan your Host has seen fit to provide your avatar in this world of fictional terror.
*Given special mention due to the fact that this list had originally been conceived to serve as a general guide to playing said game. Veterans of the Lovecraft mythos will no doubt spy quite a few quality tips born directly from this initial focus.
-Always carry one more magazine than you expect to use.
-Have you just inherited a mansion whose previous owner went mad, died horribly or simply vanished? Never ever sleep in the master bedroom, explore the unmapped caverns beneath the cellar and never try to find the source of that insane piping-sound going on at night. In fact, never ever visit the mansion in question.
-Wimps fondle guns. Real Men fondle Doomsday-devices.
-Conduct investigations while the sun is still above the horizon. The common idea that night is the proper time for sneaking around and committing B&E is even deadlier than The Thousand-Faced Rotting Bubble-Person From Beyond ever could be.
-The abandoned mine never is.
-Always bring a handgun, that way you can make sure that one of your friends will be in no shape to run when your group is chased by outer-dimensional hunting-creatures, thereby giving the horrible being something other than you to munch on. Hopefully.
-If in doubt, empty the magazine.
-Old Nazis never die. Period.
-Reading books is for the colleague you keep locked up in the nice room with soft walls.
-Never become good friends with University professors. They are the living embodiment of trouble. In fact, watch out for people whose job is to read books, specifically old books, or 'tomes', as they like to call them. They always want help after having summoned The Horrible Horror with a Shady Reputation. Helping them will get you dead right quick or, at the very least, insane. Surreal happenings or outer-dimensional summoning may be commonplace in their lives; better not make it commonplace in your life.
-Never let your less-than-sane colleague carry the explosives.
-Never go abroad. If you, for any reason, have to go abroad it better not be as a crew member on an expedition.
-An autopsy-room is not a "safe place".
-Egypt and Antarctica kills off more investigators each year than cancer does.
-Any dark strangers offering you gifts and favors should be avoided like the plague.
-Always bring explosives. Not pansy explosives like grenades, instead bring bundles of TNT. Going to your cousins wedding? Great! Just remember to pack the TNT. TNT is good for some many things, like blowing up blasphemous temples or horrible proto-masses. Failing that, TNT makes great firewood for your final bonfire.
-When contemplating ways to execute your mission: think "Overkill".
-Never join a cult or sect. Enough said.
-Sleep is only a bad substitute for caffeine.
-Curiosity did not kill the cat. Some unspeakable horror did. Not only that, it also turned the cat inside out, had pseudo pods grow from every orifice imaginable, gave it a taste for human blood and made it six times larger than before. Now the cat is coming for you.
-Any offer to let you "Experience the Other Dimensions" should be tactfully declined ... with a shotgun blast.
-Stay well away from mountain cabins. Every mountain cabin comes with an obligatory psychopath. Some cabin-retailers may allow for the psychopath to be exchanged for an Unknown Horror Existing in Far Too Many Dimensions. Beware cabins!
-If you have no social skills: try 'physical interrogation'.
-Try not to live your life in England or New England. In fact, you should probably move to Sweden, a country where Mythos activity seems to be quite non-existent.
-There is no such thing as "too many guns".
-Avoid anything that can be associated with the words 'ancient', 'elder', 'forgotten', etc. I cannot emphasize this enough. Contracting Ebola is far more enjoyable than being torn to pieces over the course of seven years by the Ancient Guardian-Monstrosity.
-Gasoline. Refueling cars is only its secondary use.
-When dealing with beings of incomprehensible power, tread lightly. If you suddenly decompose, burst into flames, explode or suffer otherwise along similar lines you know you have done something wrong.
-On the other hand, if you deal with beings of incomprehensible power you are a right git and deserve nothing less. Steer well clear of Outer Gods, Elder Gods, Old Ones, etc.
-When you enter a government facility and the toilet-doors are marked: 'Men', 'Women' and 'Other' you might want to reconsider your position.
-Always save the last bullet for the moron who got you into this.
-If that moron isn't you, aim for the legs. If you're going to be eaten alive, so are they.
*Given special mention due to the fact that this list had originally been conceived to serve as a general guide to playing said game. Veterans of the Lovecraft mythos will no doubt spy quite a few quality tips born directly from this initial focus.
-Always carry one more magazine than you expect to use.
-Have you just inherited a mansion whose previous owner went mad, died horribly or simply vanished? Never ever sleep in the master bedroom, explore the unmapped caverns beneath the cellar and never try to find the source of that insane piping-sound going on at night. In fact, never ever visit the mansion in question.
-Wimps fondle guns. Real Men fondle Doomsday-devices.
-Conduct investigations while the sun is still above the horizon. The common idea that night is the proper time for sneaking around and committing B&E is even deadlier than The Thousand-Faced Rotting Bubble-Person From Beyond ever could be.
-The abandoned mine never is.
-Always bring a handgun, that way you can make sure that one of your friends will be in no shape to run when your group is chased by outer-dimensional hunting-creatures, thereby giving the horrible being something other than you to munch on. Hopefully.
-If in doubt, empty the magazine.
-Old Nazis never die. Period.
-Reading books is for the colleague you keep locked up in the nice room with soft walls.
-Never become good friends with University professors. They are the living embodiment of trouble. In fact, watch out for people whose job is to read books, specifically old books, or 'tomes', as they like to call them. They always want help after having summoned The Horrible Horror with a Shady Reputation. Helping them will get you dead right quick or, at the very least, insane. Surreal happenings or outer-dimensional summoning may be commonplace in their lives; better not make it commonplace in your life.
-Never let your less-than-sane colleague carry the explosives.
-Never go abroad. If you, for any reason, have to go abroad it better not be as a crew member on an expedition.
-An autopsy-room is not a "safe place".
-Egypt and Antarctica kills off more investigators each year than cancer does.
-Any dark strangers offering you gifts and favors should be avoided like the plague.
-Always bring explosives. Not pansy explosives like grenades, instead bring bundles of TNT. Going to your cousins wedding? Great! Just remember to pack the TNT. TNT is good for some many things, like blowing up blasphemous temples or horrible proto-masses. Failing that, TNT makes great firewood for your final bonfire.
-When contemplating ways to execute your mission: think "Overkill".
-Never join a cult or sect. Enough said.
-Sleep is only a bad substitute for caffeine.
-Curiosity did not kill the cat. Some unspeakable horror did. Not only that, it also turned the cat inside out, had pseudo pods grow from every orifice imaginable, gave it a taste for human blood and made it six times larger than before. Now the cat is coming for you.
-Any offer to let you "Experience the Other Dimensions" should be tactfully declined ... with a shotgun blast.
-Stay well away from mountain cabins. Every mountain cabin comes with an obligatory psychopath. Some cabin-retailers may allow for the psychopath to be exchanged for an Unknown Horror Existing in Far Too Many Dimensions. Beware cabins!
-If you have no social skills: try 'physical interrogation'.
-Try not to live your life in England or New England. In fact, you should probably move to Sweden, a country where Mythos activity seems to be quite non-existent.
-There is no such thing as "too many guns".
-Avoid anything that can be associated with the words 'ancient', 'elder', 'forgotten', etc. I cannot emphasize this enough. Contracting Ebola is far more enjoyable than being torn to pieces over the course of seven years by the Ancient Guardian-Monstrosity.
-Gasoline. Refueling cars is only its secondary use.
-When dealing with beings of incomprehensible power, tread lightly. If you suddenly decompose, burst into flames, explode or suffer otherwise along similar lines you know you have done something wrong.
-On the other hand, if you deal with beings of incomprehensible power you are a right git and deserve nothing less. Steer well clear of Outer Gods, Elder Gods, Old Ones, etc.
-When you enter a government facility and the toilet-doors are marked: 'Men', 'Women' and 'Other' you might want to reconsider your position.
-Always save the last bullet for the moron who got you into this.
-If that moron isn't you, aim for the legs. If you're going to be eaten alive, so are they.
Thursday, 14 July 2011
Discovery Shuttle
Its sad that the Shuttle will now become a relic of the space age... I found a link to a 360 view of the cockpit of the Discovery. An amazing piece of kit, it'll be missed :(
http://360vr.com/2011/06/22-discovery-flight-deck-opf_6236/index.html
http://360vr.com/2011/06/22-discovery-flight-deck-opf_6236/index.html
Thursday, 7 July 2011
Battlefield 2142
This is a bit of an old game but i thought i'd share!
In an effort to find some games that would run on my laptop i dug through my old collection to find Battlefield 2142, by EA. Its part of the Battlefield franchise but set in the year 2142 where 2 factions are fighting over land during the next Ice age. There seems to be some sort of "timeline" to the campaign but i have not been able to find any site with this explained further.
You join a game when the game starts up and as you kill opponents or for full certain objectives (capture, defend, assault, etc) you gain XP, After every rank up you can chose an additional unlock and customise what your soldier will bring into battle for the next round.
If anyone plays this leave a comment below with your characters name and i'll add you as a buddy for a match or 2 :)
In an effort to find some games that would run on my laptop i dug through my old collection to find Battlefield 2142, by EA. Its part of the Battlefield franchise but set in the year 2142 where 2 factions are fighting over land during the next Ice age. There seems to be some sort of "timeline" to the campaign but i have not been able to find any site with this explained further.
You join a game when the game starts up and as you kill opponents or for full certain objectives (capture, defend, assault, etc) you gain XP, After every rank up you can chose an additional unlock and customise what your soldier will bring into battle for the next round.
If anyone plays this leave a comment below with your characters name and i'll add you as a buddy for a match or 2 :)
Monday, 4 July 2011
091 Labs moved!
Just in case anyone is wondering, over the past 2 months we've been space-less. We're in the process of moving to another, cheaper location.
Fun Fact: The place we just left (due to water that magicly got fixed when we moved out) was denied planing permission for a capsule hotel. I got a giggle out of that :)
I'll keep you informed on were we move to next, We're in final discussions among ourselves on where we're to move to!
Fun Fact: The place we just left (due to water that magicly got fixed when we moved out) was denied planing permission for a capsule hotel. I got a giggle out of that :)
I'll keep you informed on were we move to next, We're in final discussions among ourselves on where we're to move to!
Wednesday, 22 June 2011
Stretching my legs in Eve Online!
Incarna has been released and is up and running with only minor bugs to worry anyone! For the first time capsuleers can get out of their pod and stretch there legs, and what a job they did.
Granted your confines are cramped but this is just the beginning of a string of releases planned for the Incarna version. I personally can't wait to interact with other capsuleers at bars or in Corporate offices to discuss future operations and plans of galactic conquest.
One issue i do have is the pricing of clothing for capsuleers. Basically in order to get at these "elite" items you convert a 30 day Game Time Card known as a PLEX in exchange for a new currency called AUR, which is used to buy these clothing items on the new market called NeX - Noble Exchange.
Now, a 30 day Game Time Card normally costs about 390mil (which itself has been rising from 320mil when they came out) or about $20.
1 PLEX = 3,500 AUR
Most items in the store cost about 3,000 AUR so thats about $20 per item of clothing
HOWEVER - There is 1 item, the monocle, which does absolutely nothing for the character except puts a bug looking item over his eye, costs a whooping 12,000 AUR or 4 PLEX's, translate.... $80. Now my issue is i don't spend $20 a month on cloths for myself, never mind digital ones for my fucking internet spaceship character to wear.
I reckon its an experiment that CCP are running to test the water for that to charge DUST 514 players for the shiny upgrades. Because DUST 514 has been declared to be a free part of the Eve Online Universe (Read free MMO), bar the initial downlaod cover charge, it plans to make money by selling what i can only assume to be upgraded guns/vehicles/armor for RL cash, which can then be traded for ingame like any other items for ingame currency. That's only speculation, but its something CCP need to look at very closely and fix before people get more annoyed.
As always, to get your free 14 day trial for Eve Online, simple click HERE and maybe i'll see you in space soon!
Granted your confines are cramped but this is just the beginning of a string of releases planned for the Incarna version. I personally can't wait to interact with other capsuleers at bars or in Corporate offices to discuss future operations and plans of galactic conquest.
One issue i do have is the pricing of clothing for capsuleers. Basically in order to get at these "elite" items you convert a 30 day Game Time Card known as a PLEX in exchange for a new currency called AUR, which is used to buy these clothing items on the new market called NeX - Noble Exchange.
Now, a 30 day Game Time Card normally costs about 390mil (which itself has been rising from 320mil when they came out) or about $20.
1 PLEX = 3,500 AUR
Most items in the store cost about 3,000 AUR so thats about $20 per item of clothing
HOWEVER - There is 1 item, the monocle, which does absolutely nothing for the character except puts a bug looking item over his eye, costs a whooping 12,000 AUR or 4 PLEX's, translate.... $80. Now my issue is i don't spend $20 a month on cloths for myself, never mind digital ones for my fucking internet spaceship character to wear.
I reckon its an experiment that CCP are running to test the water for that to charge DUST 514 players for the shiny upgrades. Because DUST 514 has been declared to be a free part of the Eve Online Universe (Read free MMO), bar the initial downlaod cover charge, it plans to make money by selling what i can only assume to be upgraded guns/vehicles/armor for RL cash, which can then be traded for ingame like any other items for ingame currency. That's only speculation, but its something CCP need to look at very closely and fix before people get more annoyed.
As always, to get your free 14 day trial for Eve Online, simple click HERE and maybe i'll see you in space soon!
Subscribe to:
Posts (Atom)